Both motion blur and DOF are not rendering correctly in Ae CS6. Instead of rendering a nice soft blur, the blur area looks pixellated. Classic 3D looks fine. This happens both in RAM preview and in rendered files. This image shows RT set to a quality of 3, but even at 20 the blur area looks noisy. Resolution set to full, layer quality is at full also:
Should I just expect that the blur will never be fully 'blurry'? Thanks in advance!
Ae v. 11.0.2.12 (current version)
i7 920 2.67gHz
Nvidia GeForce GTX 570HD, 1280 MB, v.314.22 (current version)
DirectX v 11.1
Vista Ultimate SP 2
18g RAM