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AEIO pixel data in DrawSparseFrame

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So I'm writing an IO plugin, but I'm not sure where to store the pixel data read from my file. I know that pixels are stored somewhere in PF_Effect_World and that this action takes place in the DrawSparseFrame() function, but thats all I can figure out. I've looked at the sdk examples, FBIO, in particular, but they dont seem to help much. In the example it looks like it simply creates a rectagle the size of the fake image to be imported and fills it with a color. Of course, I need to read the r g b values from my file, store it in a PF_Pixel (I believe), but I dont know where to go from there.

 

If you can point me in the right direction, that would be great.

Thanks!


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