Quantcast
Channel: Adobe Community : Unanswered Discussions - After Effects
Viewing all articles
Browse latest Browse all 30854

Trouble building in Visual Studio 2012

$
0
0

So, I've got a plugin building fine in Xcode, and am now headed over to the Windows world to build in VS2012.  I opened up the .vsproj file form the /win folder of my modified Skeleton project, and VS2012 gave me some upgrade messages.  I guess the project files are not built for VS2012, but for an earlier version of VS. 

 

I'm running into an issue in the build and am receiving this error:

 

Cannot open source file: '..\SkeletonPiPL.r': No such file or directory

 

Of course, I understand that it's not there because I renamed that to {MyPluginName}PiPL.r as suggested in the SDK documentation.  I guess my question is how to tell VS2012 to look for {MyPluginName}PiPL.r instead of SkeletonPiPL.r.  Any suggestions?  I suppose I need to build to get to the custom build steps for the project file?  Or is there a place in the source where I change it?

 

Thanks,

Arie


Viewing all articles
Browse latest Browse all 30854

Latest Images

Trending Articles



Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>