So, I've got a plugin building fine in Xcode, and am now headed over to the Windows world to build in VS2012. I opened up the .vsproj file form the /win folder of my modified Skeleton project, and VS2012 gave me some upgrade messages. I guess the project files are not built for VS2012, but for an earlier version of VS.
I'm running into an issue in the build and am receiving this error:
Cannot open source file: '..\SkeletonPiPL.r': No such file or directory
Of course, I understand that it's not there because I renamed that to {MyPluginName}PiPL.r as suggested in the SDK documentation. I guess my question is how to tell VS2012 to look for {MyPluginName}PiPL.r instead of SkeletonPiPL.r. Any suggestions? I suppose I need to build to get to the custom build steps for the project file? Or is there a place in the source where I change it?
Thanks,
Arie